October 6th, 2007

Vectorial illustration with Illustrator

by Sergio Ordonez at 7:42 am on Mascot design, Drawing, Illustrator

It’s time to write a tutorial about vectorial illustration. In this post i’ll explain the process i followed at the time of designing by order (from SOSFactory) the mascot in vector format of Twisted Monkey Studios, producers of horror films.

Twisted Monkey final design
www.twistedmonkeystudios.com

Ingredients:

  1. Paper and pencil.
  2. Scaner.
  3. Photoshop.
  4. Illustrator.
  5. Silhouette (plugin for Illustrator).
  6. Basic concepts of Photoshop and Illustrator.
  7. A lot of patience.
  8. Optional: Digitalizer tablet.

Briefing

The first thing to do is know our client. That’s why we have a tool called Briefing, which is a serie of key questions to know the company and it’s needs. We can do it in a more or less formal way.

In this case we’re going to design a character for a horro movies producer; they wanted a monkey as the mascot, but the tipic nice monkey. We thought in the idea of making it’s clothes a straight jacket and to have a knife with blood… a lot of blood. It had to look nice, but intriguing at the same time.

Traditional drawing and Photoshop retouches

I always advice to start any design the traditional way, with paper and pencil, specially if it’s an illustration. As good as your Wacom tablet may be, it’ll never be as accurate as the normal pencil.

Traditional drawing. The image at the left is my pencil drawing, i start to sketch with a red pencil, and when i’m happy with the results i remark the lines with a graphite pencil. As you can see, is more a sketch than a finished drawing, unfortunately my line quality isn’t as good as comics professionals, but you don’t have to worry because that’s why we have the computer. The important thing is to have the concepts well assimilated, and to apply them to the character we want to design.

Mascot design sketch
Traditional drawing at the left, photoshop retouches at the right.

Photoshop Retouches. When i get something decent as a start point, i scan it from Photoshop and start to move things, play with the face expressions, the pose… until i get something i like (right image)

Take a look at how the character changes during the process, when you don’t have very clear what you want to do it’s better to start with anything and then retouch until you get what you’re looking for… don’t get sad if you can’t do it from the first attempt, it’s the most common thing to happen.

Personality evolution of the character
Evolution of the personality of our character :P

Cleaning and inking in Photoshop

Cleaning. I already have the base for the character, now with my digitalizer tablet i start to clean the sketch from Photoshop, asigning different line weights (explanation down).

Digital inking
Cleaning with digitalizer tablet at the right, inking with photoshop at the
left

Inking. The next step is to ink our character (right image), the first thing say is that it’s very important to use high resolution (5000×5000 pixels) for several reasons:

  1. It’s more comfortable.
  2. If later we reduce the design, the smaller mistakes wont be noticed.
  3. If the work is the same, let’s do it big, that way we can also print.
  4. When vectorizing it we’ll get more accurate lines.

We have 3 types of lines (take a look to the final inking a bit down):

  1. Contour: those are the bigger lines.
  2. Area delimitators: example. the inferior limit of the jacket, medium thickness.
  3. Intern lines: the line that marks the cheek, those are the most thin ones.
  4. Transition lines: they start as the contour and then get in the design. We make it thick and then thiner as it gets in, as the line in the chin.

What we shouldn’t do:

  1. Make shadows with lines: we’ll just make the design dirty.
  2. Extremely thick lines and without thickness variation.
  3. Intern lines too long: this lines are to mark volume, you have to make them in a subtle way, it’s just a guide for when you color.
  4. Straight lines: if you take a look, all the lines are slightly curved.
  5. Small areas: try that your volumes are as big as possible, otherwise at the time to color you wont have space and it’ll stay flat.

Final inking
Final inking, it’s very important to modulate the lines correctly.

To get this final inking we have various options:

  1. If you’re a drawing professional the best thing to do is use your pencil lines, then simply clean them in Photoshop.
    VIDEOTUTORIAL: Photoshop digital inking 1
  2. If like me, your handdraw lines are not too good, we ink the sketch with Photoshop’s vector tools.
    VIDEOTUTORIAL:Photoshop digital inking 2, if you’re not familiarized with the pen tool you should better take a loot at this tutorial about Photoshop basic digital drawing.

Vectorizing with Silhouette from Illustrator

The first thing you need is the plug-in Silhouette for Illustrator, you can download Silhouette here after that decompress it with Winzip and put the file "SilhouettePlugIn.aip" in the plugins folder of Illustrator. Once inside the program you only need to make the silhouette palette visible (Window > Show Shilouette tool settings).

Then save your design from Photoshop to TIFF format (without transparency) and open it in Illustrator.

Then download the VIDEOTUTORIAL where i explain how to vectorize with Silhouette. Here you have a screenshot of the parameters i use:

Vectorization parameters

Now that we have out design vectorized we can edit it until the lines are perfect. I normally add a contour from Illustrator to give a sensation of balance to the design.

*** Note: when you add a contour with Photoshop it rounds the borders, it doesn’t respect the angle details while Illustrator does. Depending on the sensation you want to give to your design you can use one or the other.

*** Note 2: i guess you’ll ask why i have used Photoshop to ink with bitmaps to vectorize it later?, Isn’t it better to use Illustrator directly? it’s a personal choice, these are my reasons:

  1. For me Photoshop is more comfortable and quick, Illustrator dessperates me.
  2. If you have a digitalizer tablet when using bitmaps you can paint or erase lines by hand, which saves you a lot of time.

Asigning plain colors, gradient and volumes

Plain colors. Now we have our vectorial inking, if you take a look the options of Silhouette are chosen to give us a black silhouette, and a bunch of white pieces on top. Now we only have to fill each white area with the color we want, i usually use medium tones, not too dark or too light. Here’s the color palette i’ve used.

Plain colors
Plain colors

Adding gradients. We have to create gradients of at least two differentiable colors, one dark and one light, but not extremely far away because we’ll later add lights and shades. For now don’t pay too much attention to the gradient direction, we’re just choosing the color tones, later we’ll orientate them to give coherence to the ilumination.

Gradient colors
Gradient colors

Cutting the areas. As you have seen the gradient areas are too ample to get good illumination effects. So we have to cut this big areas into smaller volumes /take a look to the image down).

Later we retouch the gradient colors to try to get a coherent illumination, there’s a basic rule very important: next to a dark color there’s always a light color.

I’ve prepared a small VIDEOTUTORIAL to show how it’s done, download it here.

Gradient colors with cuts
Gradient colors with the areas cut in smaller volumes

Adding shadows and lights

Shadows. We’ll create a layer and put it in Multiply mode, that way we have all the shadow vectors grouped. IMPORTANT: if you make the shadows in normal mode you’ll have to adjust the vectors a lot so you don’t cover the black lines, that’s why we use the Multiply mode, This mode makes transparent on top of the black color.

We simply pick a similar color (sometimes i also use gradient colors) to the one of the background and we make small vectors to mark the areas in the shadows.

Vectorial shadows
Animation so you appreciate the shadows.

Lights. In this case is not essential to use different layer modes, although you can always use the Screen mode to get lighter tones. Observe the animation down here, first i make a soft illumination and later i add some strong light retouches reinforce the contours.

Illustrator lights

Finales Retouches

Now we only need to add blood in industrial cuantities. For that i used the free Gomedia vectors (if you use them put a link back to their site, you have to be thankful) The blood is added in a layer on top of all the others but down of the roght eye, in Multiply mode.

Twisted Monkey final design
www.twistedmonkeystudios.com


Observe that in the post i link to other tutorials or artices that cover the different phases of the process, although i know that in suck a complex tutorial i might have forgotten a thousand things to explain, if you have any doubt just comment it, i’ll try to answer as soon as i can and i’ll add it to the tutorial.

Related Post:

  1. Vectorizing with Silhouette
  2. SuperIcon V3: Thumbnails for Photoshop and Illustrator files
  3. Thumbnails for Illustrator files in Windows

21 comments »

  1. Very nice tutorial, and VERY nice outcome, but you should have given the tutorial a more compelling title, it can definitely help with drawing in more visitors.

    :)

    Comments de Eli — October 7, 2007 @ 10:41 am

  2. muy apero eres un verdugo sigue en eso ,gracias por enseñar tu experiencia

    Comments de marcos — October 9, 2007 @ 12:12 am

  3. […] Vectorial illustration with Illustrator […]

    Pingback de Illustrator « Window to My World — October 15, 2007 @ 10:18 pm

  4. This is wonderful. It’s always amazing to me when talented designers have enough time to give back like this, and help the newbies. I’ve always vectorized lines manually after cleaning them in photoshop, so thank you for making such a clear and helpful article.

    I’m going to be reading your blog regularly!

    Comments de gladapple — October 17, 2007 @ 5:14 pm

  5. You are welcome :)

    Comments de Sergio Ordonez — October 17, 2007 @ 6:00 pm

  6. Nice tut thnx alot saw this one on http://www.mr-tut.com :D

    Comments de De Dude — October 30, 2007 @ 8:53 am

  7. awesome! thank you so much

    Comments de lee — November 24, 2007 @ 9:23 am

  8. Hi, firt of all thks a lot for this tut it´s awesome and just what i been searching for !!!

    I got a little problem after making of the silouhette. I made my path in photoshop, saved it as .tiff opened it in ilustrator made the silouhett with the same values and got my path vectorized but……i´ve a unique path and i can´t select any white area to start coloring.

    Any idea of why? or how can i fix that?

    Hop u could help me cuz otherwise i´ll have to colorate in photoshop and then i wouldn´t be able to resize it without losing resolution.

    Tks for the answer, i let you my msn if u want to explain me directly:

    spearrow35@hotmail.com

    PS.- Sorry about my bad english !!!

    Comments de Didier — January 3, 2008 @ 10:50 pm

  9. Hello Didier, you should do something wrong. Check you clicked the right settings of Silouhette:

    1st “Method” box, 1st “Nested” box if not try with “include white”.

    Cheers.

    Comments de Sergio Ordonez — January 4, 2008 @ 9:28 am

  10. Yeahhhh i was missing that the new layer group was a folder !! My bad is just i´m really new with ilustrator but i must learn don´t i? cuz it´s really important to us designers to resize images whiout losing resolution isn´t it?

    well i continue with the coloring step, i hope i won´t get other problems otherwise i will need ur help loool!!!

    tks again and i will send u my final result to prove u how good theather are u !!

    see ya and thanks again!!!

    Comments de Didier — January 5, 2008 @ 7:00 pm

  11. You are welcome Didier :)

    Comments de Sergio Ordonez — January 6, 2008 @ 12:49 am

  12. Sergio, muy buen tutorial y muy bien explicado.

    Felicitaciones por la metodología que utilizas. Me sirvio mucho en mi trabajoya que también soy Diseñador y Profesor.0_0

    Comments de Ivan — January 10, 2008 @ 4:02 pm

  13. good job! :-)

    my question: how long does it take someone in the illustration-business to create such a illustration?

    Comments de mostwanted — January 24, 2008 @ 4:55 am

  14. Hello, It depends mainly on the revisions, if the client doesnt ask too much corrections I can design a character in 6-10 hours.

    Comments de Sergio Ordonez — January 24, 2008 @ 12:32 pm

  15. Magnifique, très beau travail!!!!
    Very nice, Good job!!!

    Comments de bill the crap — January 29, 2008 @ 3:22 pm

  16. I wasn’t able to read the article in full detail, but I quickly skimmed through it and it looks awesome Sergio! Thanks for doing it.

    I’ve been wondering how to do something like this for a long time now.

    Comments de Deron Sizemore — February 8, 2008 @ 10:21 am

  17. Hi, I cant seem to get the white areas to appear, I think i have exported it correctly as a tif and with a white background. Yet after using the silhouette tool with what must be the right settings and even ungrouping the grouped layer I cant find any white areas, only my line art.

    Any Ideas?
    Thanks.

    Comments de Matt — February 22, 2008 @ 10:40 am

  18. Hello Matt, not sure what is the problem. Try again with the same and different settings, if not maybe is a software problem… try reinstalling Illustrator and the plugin.

    Cheers.

    Comments de Sergio Ordonez — February 22, 2008 @ 9:43 pm

  19. Excellent illustrator tutorial!

    Comments de Coghill Cartooning — April 26, 2008 @ 12:15 pm

  20. Very nice tutorial, I usually just do pencil work, then linework with black ink pen, then fix up linework in photoshop. Then color in photoshop, then add some effect on it.. I don’t know how to use illustrator properly, althought the work may seems like an illustrator work, if you zoom in close to my work.. there are lots of flaws and grains and everything.. pixelation too!:D

    Comments de RyRy — May 1, 2008 @ 2:06 am

  21. Thx 4 the tut!
    In my case I had to check the “Include white” box to be able to color the white areas.

    Comments de DNG. — May 5, 2008 @ 5:32 pm

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